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Probability

Probability tells us how likely an event is to happen, using a number from 0 to 1. For CBSE Class 10, the chapter begins with simple experiments like tossing coins, throwing dice, drawing balls, and selecting cards, then moves to comparing chances and using complements. The main skill is careful counting. You must build the sample space correctly, identify favourable outcomes, and apply the formula only when outcomes are equally likely. Most exam errors come from wrong counting, missing outcomes, or mixing up event and complement.

Difficulty

Medium

Study time

96-120 min

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Key Concepts

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Exam Intelligence

The traps that cost marks in this chapter, and how its main concepts turn up in the paper.

High Probability Topics

  • Probability of an event
  • Equally likely outcomes
  • Sample space for coin toss
  • Sample space for die throw
  • Probability as favourable over total outcomes
  • Impossible event
  • Certain event
  • Complement of an event

Common Traps

  • Missing outcomes in the sample space, especially for two coin tosses.
  • Using favourable outcomes as the denominator instead of total outcomes.
  • Forgetting that the complement adds up to 1 with the original event.
  • Comparing fractions by numerator only or denominator only.
  • Accepting values greater than 1 or less than 0 as probabilities.

How CBSE Asks This Chapter

  • Probability of an event

    Find the probability of a given event from a clear experiment, often with coins, dice, balls, or cards.

  • Equally likely outcomes

    Students may be asked to identify whether an experiment is fair or to decide if the outcomes are equally likely.

  • Sample space for coin toss

    Questions usually ask students to list the sample space or count the total number of outcomes for one or more tosses.

  • Sample space for die throw

    Students may be asked to write the sample space, count outcomes, or find probability of a numbered face.

Quick Revision

Concept, formula or equation to remember, and the trap that loses marks — in one scannable view.

  • Probability of an event

    Remember

    P(E) = favourable outcomes / total outcomes, provided the outcomes are equally likely.

    Trap to avoid

    Students sometimes divide by the number of favourable outcomes instead of the total number of outcomes.

  • Equally likely outcomes

    Remember

    Equal likelihood means each outcome has the same chance, so probability counting can be used directly only then.

    Trap to avoid

    Students sometimes call outcomes equally likely just because there are many outcomes, even when the object is biased.

  • Sample space for coin toss

    Remember

    For one coin toss, S = {H, T}.

    Trap to avoid

    Students often miss ordered outcomes like HT and TH and write only three outcomes.

  • Sample space for die throw

    Remember

    For one standard die throw, S = {1, 2, 3, 4, 5, 6}.

    Trap to avoid

    Students sometimes include 0 or forget one face when writing the sample space.

  • Probability as favourable over total outcomes

    Remember

    P(E) = favourable outcomes / total outcomes, when the outcomes are equally likely.

    Trap to avoid

    Students sometimes count favourable outcomes correctly but forget to count the full sample space.

  • Impossible event

    Remember

    If an event has no favourable outcomes, then P(E) = 0.

    Trap to avoid

    Students sometimes write a small fraction for an impossible event instead of 0.

  • Certain event

    Remember

    If an event includes every outcome of the sample space, then P(E) = 1.

    Trap to avoid

    Students sometimes think probability 1 means one outcome only, instead of an event that always happens.

  • Complement of an event

    Remember

    P(not E) = 1 - P(E).

    Trap to avoid

    Students often subtract from the wrong number or confuse the complement with a completely different event.

  • Probability in card selection contexts

    Remember

    Probability = favourable cards / total cards, after identifying the exact card group asked.

    Trap to avoid

    Students often confuse a suit with a rank and count too many or too few cards.

  • Probability in spinner or bag contexts

    Remember

    Probability = favourable parts or items / total equal parts or total items.

    Trap to avoid

    Students sometimes count colours or sectors without checking whether they are equal in size.

  • Comparing likelihood of events

    Remember

    A larger probability means a more likely event; compare the values after simplifying if needed.

    Trap to avoid

    Students sometimes compare only the denominators or only the numerators and ignore the full fraction.

  • Checking validity of a probability value

    Remember

    Any probability value must satisfy 0 ≤ P(E) ≤ 1.

    Trap to avoid

    Students sometimes accept an answer without checking whether it lies in the allowed range.

Practice

Use short concept checks first, then move into the full chapter test.

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