Graphical Method and Corner Point Evaluation
The graphical method solves a two-variable LPP by drawing the constraint lines, shading the common feasible region, finding its corner points, and evaluating the objective function at those points.
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Student-friendly explanation
Each linear inequality represents a half-plane. The feasible region is the common part satisfying all constraints. If the feasible region is bounded, the maximum or minimum of a linear objective function occurs at a corner point. For an unbounded region, corner point values alone may not be enough to decide the answer unless the direction of improvement is checked.
How to write this in exams
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Start with the exact idea
The graphical method solves a two-variable LPP by drawing the constraint lines, shading the common feasible region, finding its corner points, and evaluating the objective function at those points.
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Then show how to use it
Convert inequalities to boundary equations. Draw each line using intercepts or two points. Shade the side satisfying each inequality. Identify the common feasible region. List all corner points. Substitute each point in Z = ax + by. Choose the largest value for maximization or smallest value for minimization, then write the point and value together.
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Add one concrete example
For constraints x + y <= 6, x <= 4, y <= 5, x >= 0, y >= 0, the feasible region lies in the first quadrant below or on each boundary line. The objective value is tested at all corner points of the region.
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Avoid this incomplete answer
Evaluating Z at intercepts of all lines instead of only the actual vertices of the feasible region leads to invalid answers.
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Why are corner points checked in the graphical method of linear programming?
Because a linear objective function, when it has an optimum over a bounded feasible region, attains that optimum at a corner point.
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