C
CraftExam

Chapter Hub

Linear Programming

Linear Programming deals with optimizing a linear expression under a system of linear inequalities. In Class 12, the focus is on two-variable problems that can be represented graphically. A typical problem begins with identifying decision variables, forming an objective function, writing constraints from the given conditions, and adding non-negativity restrictions when quantities cannot be negative. The graphical method depends on the feasible region. The optimum value of the objective function, when it exists, is tested at the corner points of the feasible region. Exam questions often combine algebra, graph interpretation, and application contexts such as manufacturing, diet planning, transport, and resource allocation. Marks are commonly lost when constraints are written with the wrong inequality sign or when corner points are not checked systematically.

Difficulty

Medium

Study time

70-90 min

Plan by time

Pick the window that matches what you have right now.

Chapter Learning Map

Start with one of the buckets below, then open the full map when you want the complete concept roadmap.

Open Full Mind Map

Key Concepts

Work through the concepts in order. Each one has an explanation, a worked example, a self-check and an exam answer.

Exam Intelligence

The traps that cost marks in this chapter, and how its main concepts turn up in the paper.

Common Traps

  • Reversing ≤ and ≥ while translating at most or at least conditions.
  • Forgetting non-negativity restrictions.
  • Using points that are not vertices of the feasible region in the final table.
  • Assuming unbounded feasible region always means no optimum.
  • Not interpreting the optimum point in the context of the word problem.
  • Making arithmetic errors while solving intersection points of two boundary lines.

How CBSE Asks This Chapter

Quick Revision

Concept, formula or equation to remember, and the trap that loses marks — in one scannable view.

  • Mathematical Formulation of an LPP

    Remember

    General form for Class 12 graphical LPP: maximize or minimize Z = ax + by, subject to constraints a1x + b1y ≤, ≥, or = c1; a2x + b2y ≤, ≥, or = c2; and usually x ≥ 0, y ≥ 0.

    Trap to avoid

    Students often write the objective function correctly but reverse a constraint inequality, such as using ≥ for an upper limit like available time or raw material.

  • Graphical Method and Corner Point Evaluation

    Remember

    Corner point principle: For a bounded feasible region, maximum or minimum of Z = ax + by occurs at one or more vertices of the feasible region.

    Trap to avoid

    A common error is shading the wrong side of a line after plotting it correctly, which changes the feasible region completely.

  • Bounded and Unbounded Feasible Regions

    Remember

    Condition for bounded region: feasible region is closed and enclosed by constraint boundaries.

    Trap to avoid

    Students sometimes assume every unbounded feasible region has no solution.

  • Application-Based Linear Programming Problems

    Remember

    Application modelling pattern: decision variables x, y; objective function Z = cost/profit expression; constraints from resource limits or minimum requirements; non-negativity x ≥ 0, y ≥ 0.

    Trap to avoid

    Students often ignore units and mix quantities, such as adding kilograms of material directly to hours of labour in one constraint.

Practice

Use short concept checks first, then move into the full chapter test.

No login requiredInstant scoreConcept-wise analysis
MCQ Quiz

Free Chapter MCQ Quiz

Try a 15-question quiz from this chapter. Get instant score and unlock concept-wise analytics.

15 MCQsNo strict timerInstant Results
Start MCQ Quiz Beta

Help improve this page

Found something confusing, incorrect, or missing?